Through the online promotion, registration, payment to the offline registration, experience, forming a closed loop of activities. Reduced operating and management costs for activities.
During the event, the users were screened through real data, supplementing the user's behavioral metrics for completing the user's portrait and reflecting the user's real situation more fully. The side can also use the data to assess whether the activity has reached expectations.
Through the real-time data during the event to design a variety of interactive games, closer to the organizer and the user's distance and enhance the organizer's brand. At the same time, through the activity data, potential users are locked in and accurate marketing is achieved.